Integrating Visual and Media Literacy in YouTube Video Projects

Advancements in social media technologies have made it easier than ever to locate, produce, and share online video. Much of the rapid expansion of online video can be attributed to YouTube, which has become the largest and most popular video-sharing platform online. The development of visual and media literacy (VML) competencies is valuable when engaging with social media content and technologies like YouTube. This chapter illustrates how VML have been integrated within a set of educational YouTube video projects in an online university course that has been offered regularly since 2008. The projects discussed in this chapter were designed for an audience of adult educators, but have applicability in K–16 classrooms. YouTube was selected as the central video platform for several reasons, which include practical, technological, and societal factors. Competencies described in published definitions of VML frame the discussion. Curation projects involve finding, interpreting, and evaluating video resources, which are grouped into collections for educational purposes. Educational video creation projects include video blogs, remix, PowerPoint movies, and interactive videos.

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Imagining a Constructionist Game-based Pedagogical Model: Using Tabletop Role-playing Game Creation to Enhance Literature Education in High School English Classes

In today’s K-12 educational environment with the newly adopted Common Core State Standards (CCSS), improving student literacy as a foundational skill to obtain success in all other subject areas is one of the most important goals. Unfortunately, many literature curricula suffer from a lack of innovative pedagogy despite the introduction of various educational technologies meant to aid student learning. This study focused on developing a new game-based constructionist pedagogical model for literature education using tabletop role-playing game creation. Using Shulman’s (1987) Pedagogical Content Knowledge (PCK) that eventually evolved into Mishra and Kohler’s (2006) Technological Pedagogical Content Knowledge (TPACK) as the main theoretical framework, this design-based research showed how tabletop role-playing game creation as a constructionist pedagogical strategy successfully helped high school students to receive the benefits of high quality literature education.

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Illustrations of Iconic Women in Children’s Book Biographies

The purpose of this study is to examine the illustrations of iconic women in children’s book biographies published in the United States. Part I will discuss the history of juvenile children’s book biographies and identify the gradual growth of illustrated biographies and the emergence of children’s picture book biographies pertaining to women throughout the twentieth century. Part II will present research on the history of four iconic individuals and representations of them in art as a foundation. There will be a discussion of past and contemporary depictions of four iconic women: Joan of Arc, Pocahontas, Harriet Tubman, and Josephine Baker, by various children’s book illustrators in different time periods. This will allow for the comparison and contrast of different approaches of illustration for these women. Through in-depth research and interviews the visual representation of a historical female figure in children’s books will be explored.

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Equipping Teacher Candidates with Media Literacy Skills: Best Practices in Online Education Courses

This paper provides an overview of how to reach the millennial generation, primarily at the higher education level. However, it does address an audience of K­12 teachers, higher education faculty, researchers, administrators, and practitioners, who not only teach the higher education population of students, but who prepare students who will one day attain a postsecondary education. Currently used practices that have been grounded in theory are presented along with evidence of curricular integration of visual and media literacy skills. The skills are in alignment with the standards of the Association of Colleges and Research Libraries (ACRL), the definition of visual literacy from the International Visual Literacy Association (IVLA), and the definition of media literacy from the National Association of Media Literacy Education (NAMLE).

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Data Literacy: In Search of a Name and Identity

The role of data literacy is discussed in the light of such activities as data a quality, data management, data curation, and data citation. The differing terms and their relationship to the most important literacies are examined. The paper aims to discuss these issues.

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Creating an Interdisciplinary Materials Lab in the Design Library

In collaboration with students and faculty, the Library of Architecture, Design and Construction at Auburn University developed an interdisciplinary Materials Laboratory that offers students in the College of Architecture, Design and Construction a hands-on and interdisciplinary sensory experience of building and construction materials. Materials research is a key component to students’ learning in design disciplines, and the tactile and visual experience of handling physical building materials samples allows students to investigate and discover materials in new ways. This article explores the collaborative creation of the Materials Lab that positioned the library as a central and innovative educational resource for all design disciplines.

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Connecting Inspiration with Information: Studio Art Students and Information Literacy Instruction

This article discusses the partnership between the library and the studio art faculty that led to the integration of information literacy instruction into the studio art curriculum. The author outlines the importance of information literacy to artistic practice and student success, and discusses the program of instruction and learning outcomes. Early assessment of student needs and the program’s effectiveness, using both citation analysis and anecdotal feedback, reveals that the program has contributed to the maturation of student research and inquiry skills, and positively affected the relationship between the department and the library, and provides preliminary conclusions about undergraduate studio art information behaviors. An ongoing further program of study to more fully describe the information needs of undergraduate studio art students is also outlined.

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App it up: Using Google Apps in Library Instruction

Utilizing Google Apps in library instruction can help librarians easily incorporate digital literacy into their information literacy lessons. This chapter, informed by the experiences of three Eastern Kentucky University reference and instruction librarians, covers the basic functionality of Google Apps such as Google Drive (including Google Docs, Google Forms and Google Spreadsheets), Google Groups, Google Hangouts, etc., and some possibilities and advantages for creatively employing these apps to enhance face-to-face and online library instruction, as well as to aid in assessment.

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Visual Literacy: Creating Meaning and Context from Images

The article reports on the adoption of standards for competency in visual literacy by the American Association of College and Research Libraries in 2012 to prepare students in higher education and career guidance. Topics discussed include the analysis and communication of messages, coordination of elements for personal expression and training of students in the examination of images. Also mentioned is the access to the National Archives Tool Box for Primary Sources.

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The Importance of Visual Literacy for a Changing Geography

The University of South Africa (Unisa), is an open and distance learning institution in a developing country. Technological development provides a wide range of distance learning technologies as a means of addressing the educational needs of distance learning users. This paper reflects on the importance of visual literacy for instructional design, as well as for teaching and learning strategies used in the Department of Geography at Unisa. The reflection aims at creating new opportunities for the development of visual literacy.

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The Cultural Image Literacy Assessment: One Hundred Images Every American Should Know

This paper describes the evolution of the Cultural Image Literacy Assessment-USA©. This assessment represents an important first step in measuring image literacy within a culture. Visual literacy is an integral part of all cultures. The framework used in creating an assessment of cultural image literacy in the United States could be employed in developing measures of visual literacy for other cultures. In so doing, image literacy can be compared within and across cultures. This survey study explores the effects today’s visual environments have on knowledge levels, and more importantly, knowledge gaps. The study builds on research relating to knowledge gap theory by describing the evolution of cultural image literacy assessment and providing current levels of image literacy within the United States.

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Science Instruction Through the Visual Arts in Special Collections

The University of Colorado Boulder (CU–Boulder) is known for strong programming in the sciences and a teaching faculty at the forefront of science education and reform. Librarians at CU–Boulder, in collaboration with science faculty, are challenged to improve undergraduate science education. Using rare, historic, and artistic works from Special Collections, the librarians employ active learning techniques that emphasize visual imagery to improve the quality of undergraduate learning in the sciences. This paper describes the fledgling program developed by CU–Boulder librarians to create a space for student-driven, collaborative learning using historic and visual scientific materials found in Special Collections.

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Media Arts Centers as Alternative Archival Spaces: Investigating the Development of Archival Practices in Non-Profit Media Organizations

In the United States, archival institutions have prioritized the preservation of commercial and Hollywood cinema overlooking small-scale media production by non-professionals and independent media artists. Media arts centers, however, have played a pivotal role in the continued access, use, and preservation of materials produced by the communities that they serve. These non-profit media collectives were imagined as a distributed network of organizations supporting the production, exhibition and study of media; serving as information centers about media resources; and supporting regional preservation efforts. However, media arts centers have remained over-looked and unexplored by the archival field. This dissertation seeks to shift this balance, including these artist-run organizations as part of the network of archives and collecting institutions preserving independent media.

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Comics to the Rescue: Finding Innovative Applications for Library Digital Learning Objects

When faculty were asked to use online assignments to make up the class time lost due to Hurricane Sandy, librarians at Lehman College’s Leonard Lief Library spotted a new opportunity for the Library’s Web comics. This article describes the partnership between the Library and the College’s Art Department that led to the development of the Web comics, provides readers with a model for responding to circumstances creatively, and puts forward an approach for combining digital learning objects with writing assignments to meet faculty needs.

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Building Blackboard Innovation Practice Platform Based on Multimedia Literacy

“Considering some deficiency of college students’ innovative project construction and general lack of innovation incubation platform, this paper puts forward a framework of Blackboard-based multimedia innovation practice platform. Logically, the platform contains three correlated layers: the multimedia literacy layer (foundation), incubation layer (core) and innovation practice layer (goal). From the perspective of multimedia literacy, the function of the platform is designed. Several years of practices have proved that the building of the platform is helping and motivating more and more college students to step on the way of innovation practice.”

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An Investigation into the Impact of Visual Aids in Post-Compulsory Education

“This study seeks insight into the use of visual aids in contemporary post-compulsory teaching. This thesis comprises a two-part study and employs a mixed methods approach. The first part inquires into teachers’ and lecturers’ practice with regard to their visual aids, and the second compares the effectiveness of text, images and imagery displayed in support of a lecture.The findings of the thesis are combined to propose a principle of Visual Working Memory Utilisation (VWMU), upon which future research into visual aid design and use in post compulsory education might be based.”

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Transforming Information Literacy in the Sciences Through the Lens of e-Science

“In 2011, the ACRL Science & Technology Section (STS) completed its five-year review of the Information Literacy Standards for Science and Engineering/Technology. Predicated by the evolving nature of scholarship and research in the sciences, the reviewing task force strongly recommended that the standards be revised. This paper considers the broad recommendations of the task force, using the framework of e-Science – team-based, data-driven science – to address areas of necessary transformation in information literacy: an advanced team-based model that crosses disciplinary boundaries; a recognition that individuals and groups not only consume information, but also produce it; and stronger interplay between information literacy and complementary literacies. This paper also extrapolates beyond the sciences, referencing broader trends within higher education.”

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The Poster Session as a Vehicle for Teaching the Scholarly Communication Process

“This chapter will examine the role of the librarian in teaching the scholarly communication process, outline the relationship between a library and a formal undergraduate research program, detail how the poster session operates, and look ahead to how libraries can support expanding undergraduate research programs.”

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Proposing a Metaliteracy Model to Redefine Information Literacy

“Metaliteracy is envisioned as a comprehensive model for information literacy to advance critical thinking and reflection in social media, open learning settings, and online communities. At this critical time in higher education, an expansion of the original definition of information literacy is required to include the interactive production and sharing of original and repurposed digital materials. Metaliteracy provides an overarching and unifying framework that builds on the core information literacy competencies while addressing the revolutionary changes in how learners communicate, create, and distribute information in participatory environments. Central to the metaliteracy model is a metacognitive component that encourages learners to continuously reflect on their own thinking and literacy development in these fluid and networked spaces. This approach leads to expanded competencies for adapting to the ongoing changes in emerging technologies and for advancing critical thinking and empowerment for producing, connecting, and distributing information as independent and collaborative learners.”

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The Neoliberal Library

“Information literacy, from its emergence to its recent formulation, has and continues to uncritically adopt and reproduce neoliberalism within a closed discursive system that works to deny alternative conceptions of library pedagogy and instruction. The knowledge produced by librarianship and information literacy discursive practices is an enactment of power that naturalizes and authorizes neoliberalism and constrains the questioning of inequalities. Library instruction and pedagogy specifically and librarianship more generally need to begin promoting an awareness of the fields’ embeddedness within a neoliberal political and economic context, and engaging critically with that context.”

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