For the benefit of students, employers, and society, data literacy must be recognized as a necessary civic skill (Swan et al., 2009). This recognition should come from all levels of government, and from post-secondary institutions. There needs to be agreement on what
elements of data literacy are necessary in an undergraduate core curriculum, in order to provide a consistent foundational education for those entering an increasingly data-dependent workforce.
This article describes a project at the University of Nevada, Reno (UNR) Libraries in which two library staff members–a librarian and a media specialist–collaborated with a Communication Studies professor to provide assistance for two sections of an Intercultural Communication class in the creation of digital stories. As part of the course requirements, students performed service hours with community organizations and then created digital stories as a way to reflect upon and share their experiences. The project provided students with an opportunity not only to create and reflect but also to acquire digital media and visual literacy skills that may be helpful to them in future coursework and employment. In this article, the authors will describe how the digital storytelling project was designed and executed at UNR and provide guidelines for executing digital media projects to increase student engagement and to support a variety of learning objectives.
The ubiquitousness of images in the digital era highlights the importance of individuals’ visual communication skills in the 21st Century. We conducted a literature review of visual literacy initiatives in academic institutions to illustrate best practices for imparting these skills in students. The literature review identified five categories of visual literacy educational strategies in academic institutions including: the availability of instructional scaffolds, faculty’s creation of activities and assignments aimed at increasing students’ abilities to interpret and create visual images, lectures and readings that promoted visual design principles, the development of programs and courses centered on visual communication, and research initiatives that sought to identify and improve individuals’ skills in communicating visually. The latter two strategies remained especially popular in institutions outside of the United States. All of the efforts served to focus attention to the importance of visual literacy competencies in higher education.
This paper reports on attempts to incorporate creative visual literacy, by way of student owned technology, and sharing of student-generated multimedia amongst peers to enhance learning in a first year human physiology course. In 2013, students were set the task of producing an animated video, which outlined the pathogenesis of a chosen disease. Students were then encouraged to view each other’s videos. Students in the same course in 2012 engaged in a purely written, non-shared task. The depth of topic understanding did not change between 2012 and 2013. Moderating for cohort variation, students in 2013 showed poorer overall learning outcomes than students in the 2012 cohort. The authors speculate that the peer mediated aspect of the learning activity failed, and that the video task was disruptive to wider learning, due to it being time consuming and unfamiliar to students.
The intention that motivates an online image’s creation might be ignored by overwhelmed media consumers as images wash over them as they scroll through Facebook, Instagram, Twitter, or Snapchat. Consumers of commercially and personally produced images tend to focus on how those images make them feel as opposed to the narrative or reportorial information embedded in images. Since both “experts” and “novices” create online images, discerning an imagemaker’s level of expertise is difficult, if not impossible, to grasp due to lack of attribution, the availability of sophisticated online photo editing tools, and a steep learning curve among many novice creators. To discourage merely skimming images and to develop greater visual literacy, five principles of visual composition can be applied to access and analyze the intended and unintended denotative and connotative messages embedded in personal or commercial images posted on various social media platforms.
In the twenty-first century, visual texts are vital to learning in English language arts (ELA). As English educators, we know the importance of telling and sharing stories in various formats in order to build community as well as facilitate deep understanding of the concepts we teach. In our methods courses for undergraduates, two of our course projects help students think creatively and reflectively about themselves as ELA teachers, particularly in this time of changing demands, standards, and high-stakes testing. Further, these projects also help to expand students’ understanding of visual and digital ELA content and promote their development as sophisticated consumers of these texts. However, the projects also encourage students to be producers of digital content and to better understand the affordances of multimodal composition. We ask students to use digital tools such as iMovie, Windows Movie Maker, and VoiceThread to achieve our goals. In this chapter, we share the multimodal assignments we use and student project examples. While we teach in a university setting, we discuss adaptations to these projects that make them applicable to learners in other contexts.
Librarians often become de facto graphic designers for their libraries, taking responsibility for designing signage, handouts, brochures, web pages, and many other promotional, instructional, and wayfinding documents. However, the majority of librarians with graphic design responsibilities are not trained as graphic designers. This exploratory research study surveyed librarians to determine their graphic design training and preparation for their assumed design duties as well as the support and training they desire. Results from this study can be used by library administrators when providing support for librarians with graphic design duties.
Although the paradigm of visual literacy (VL) is rapidly emerging, the construct itself still lacks operational specificity. Based on a semiotic understanding of visual culture as an ongoing process of ‘making meaning’, we present in this study a skill-based classification of VL, differentiating four sets of VL skills: perception; imagination and creation; conceptualization; analysis. A qualitative curriculum analysis based on this framework revealed that curriculum standards for compulsory education in Belgium refer only peripherally to the use of visuals. The attention for VL skills also decreases from secondary education on, especially curriculum standards related to the analysis of images are scarce.
Advancements in social media technologies have made it easier than ever to locate, produce, and share online video. Much of the rapid expansion of online video can be attributed to YouTube, which has become the largest and most popular video-sharing platform online. The development of visual and media literacy (VML) competencies is valuable when engaging with social media content and technologies like YouTube. This chapter illustrates how VML have been integrated within a set of educational YouTube video projects in an online university course that has been offered regularly since 2008. The projects discussed in this chapter were designed for an audience of adult educators, but have applicability in K–16 classrooms. YouTube was selected as the central video platform for several reasons, which include practical, technological, and societal factors. Competencies described in published definitions of VML frame the discussion. Curation projects involve finding, interpreting, and evaluating video resources, which are grouped into collections for educational purposes. Educational video creation projects include video blogs, remix, PowerPoint movies, and interactive videos.
In today’s K-12 educational environment with the newly adopted Common Core State Standards (CCSS), improving student literacy as a foundational skill to obtain success in all other subject areas is one of the most important goals. Unfortunately, many literature curricula suffer from a lack of innovative pedagogy despite the introduction of various educational technologies meant to aid student learning. This study focused on developing a new game-based constructionist pedagogical model for literature education using tabletop role-playing game creation. Using Shulman’s (1987) Pedagogical Content Knowledge (PCK) that eventually evolved into Mishra and Kohler’s (2006) Technological Pedagogical Content Knowledge (TPACK) as the main theoretical framework, this design-based research showed how tabletop role-playing game creation as a constructionist pedagogical strategy successfully helped high school students to receive the benefits of high quality literature education.
The purpose of this study is to examine the illustrations of iconic women in children’s book biographies published in the United States. Part I will discuss the history of juvenile children’s book biographies and identify the gradual growth of illustrated biographies and the emergence of children’s picture book biographies pertaining to women throughout the twentieth century. Part II will present research on the history of four iconic individuals and representations of them in art as a foundation. There will be a discussion of past and contemporary depictions of four iconic women: Joan of Arc, Pocahontas, Harriet Tubman, and Josephine Baker, by various children’s book illustrators in different time periods. This will allow for the comparison and contrast of different approaches of illustration for these women. Through in-depth research and interviews the visual representation of a historical female figure in children’s books will be explored.
With evidence that arts engagement and nonlinear thinking style both utilize insight, intuition, and emotion in the decision making process, the literature has driven an investigation of the relationship between levels of arts engagement and thinking style preference. This nonexperimental correlational study (N = 101) explored (a) the prevalence of linear, nonlinear, or balanced linear/nonlinear thinking style of professionals working in museums. (b) Whether thinking style has a relationship with (i) age; (ii) sex; (iii) academic major; (iv) occupation; (v) levels of arts engagement. Two theoretical frameworks underpinned this study: (a) new literacies and (b) cognitive styles.
This paper provides an overview of how to reach the millennial generation, primarily at the higher education level. However, it does address an audience of K12 teachers, higher education faculty, researchers, administrators, and practitioners, who not only teach the higher education population of students, but who prepare students who will one day attain a postsecondary education. Currently used practices that have been grounded in theory are presented along with evidence of curricular integration of visual and media literacy skills. The skills are in alignment with the standards of the Association of Colleges and Research Libraries (ACRL), the definition of visual literacy from the International Visual Literacy Association (IVLA), and the definition of media literacy from the National Association of Media Literacy Education (NAMLE).
This paper reports changes in the Technion technology/mechanics teacher education courses aimed to enhance students’ knowledge and skills in teaching digital design and manufacturing. The two major changes are: (1) equipping the departmental laboratory of technology with modern computer aided design software tools (Creo, Mathcad) and 3D printer, and (2) upgrading the courses to meet the conceive-design-implement-operate (CDIO) approach. Our ongoing study indicates that the CDIO approach can be applied to balance learning pedagogical fundamentals, training technological skills, and teaching practice. The study provides indications that learning activities in the courses facilitate development of visual literacy skills.
The importance of visual literacy development is demonstrated using social studies examples from an innovative, collaborative arts program. Discussion of the Visual Thinking Strategies approach, connections to the Common Core State Standards, prompts for higher-order critical thinking, and the application of historical and social science ideas in the classroom are presented.
This case study presents a cocurricular initiative at the Margery Somers Foster Center at Rutgers University Libraries in New Brunswick, NJ. The initiative resulted in an interview workshop for the course Knowledge and Power, a “mission course” of the Douglass Residential College. This discussion-based workshop uses visual and multimedia resources to teach useful skills for conducting meaningful interviews, develops deeper understanding of an interview as a two-way social interaction composed of listening and talking, cultivates ethnographic and cultural sensitivity, and empowers students to critically engage with visual forms of communication and the meanings of media.
The role of data literacy is discussed in the light of such activities as data a quality, data management, data curation, and data citation. The differing terms and their relationship to the most important literacies are examined. The paper aims to discuss these issues.
In collaboration with students and faculty, the Library of Architecture, Design and Construction at Auburn University developed an interdisciplinary Materials Laboratory that offers students in the College of Architecture, Design and Construction a hands-on and interdisciplinary sensory experience of building and construction materials. Materials research is a key component to students’ learning in design disciplines, and the tactile and visual experience of handling physical building materials samples allows students to investigate and discover materials in new ways. This article explores the collaborative creation of the Materials Lab that positioned the library as a central and innovative educational resource for all design disciplines.
This article examines visual literacy education and research for library and information science profession to educate the information professionals who will be able to execute and implement the ACRL (Association of College and Research Libraries) Visual Literacy Competency Standards successfully. It is a continuing call for inclusion of visual literacy into the curriculum for library and information science education and research in order to educate students to provide professional services in this visual information world and it is a call for a paradigm shift from text-based information services and research realm to a social construction of meaning, reading, searching, finding meaning in a visual information world.
This article discusses the partnership between the library and the studio art faculty that led to the integration of information literacy instruction into the studio art curriculum. The author outlines the importance of information literacy to artistic practice and student success, and discusses the program of instruction and learning outcomes. Early assessment of student needs and the program’s effectiveness, using both citation analysis and anecdotal feedback, reveals that the program has contributed to the maturation of student research and inquiry skills, and positively affected the relationship between the department and the library, and provides preliminary conclusions about undergraduate studio art information behaviors. An ongoing further program of study to more fully describe the information needs of undergraduate studio art students is also outlined.