While much has been written about implementing the ACRL Framework for Information Literacy for Higher Education in various classroom settings, this article addresses mapping the ACRL Visual Literacy Competency Standards for Higher Education to the Framework in designing instruction for art and architecture students. Disciplinary lenses, allowing for an integrative, pragmatic heuristic, are coupled with an integration of approaches found in the library instruction literature, including faculty and librarian teaching partnerships and assessment. The versatility of mapping these professional documents is demonstrated through implementation in both one-shot and embedded instruction.
For this article, an architect and librarian teamed up to systemize the means of theoretical development in architectural design students through the use of visual culture (film). To achieve their goal, they used pedagogical criteria to measure and assess the accrual of visual skills. Architectural design education is inextricable from city-based exploration and research. Traces of how architecture is taught and evaluated are embedded in the built environment. Teaching strategies that guide the development of visual literacy skills are essential in order to optimize the learning experience. To effectively apply these strategies, professors and academic librarians need to work in close collaboration to strengthen their students’ visual skills.
The tenet of this article is that historic scientific works, along with science-themed artists’ books, photobooks, and U.S. government-produced reports, can contribute to contemporary science education in inspiring ways. By integrating these materials into undergraduate science-writing projects, we are pioneering an alternative paradigm that merges the sciences and the arts. We are teaching undergraduate science majors through content that invokes scientific curiosity, sparks creativity, and makes science accessible.
The term ‘metaliteracy’ is still a relatively new concept since being introduced into the library and information science literature as a ‘framework that integrates emerging technologies and unifies multiple literacy types’ (Jacobsen and Mackey, 2011, 62). It is therefore still a fairly recent addition to the parlance surrounding library instruction and teaching and learning practice, which this chapter will attempt to expand on.
How do artists, designers, architects and craftspeople seek and deploy information in support of their practice? It is a question that is of central importance to the learning and teaching that art libraries provide, yet one that has also been subject to much debate within the historical and contemporary literature. An attentive reading of this literature reveals three fundamental metanarratives, each underpinned by a particular epistemology, and it is these narratives that have then informed how institutions construct, embed and assess the teaching of information skills to their readers.
An activity involving analysis of art in biology courses was designed with the goals of piquing undergraduates’ curiosity, broadening the ways in which college students meaningfully engage with course content and concepts, and developing aspects of students’ higher-level thinking skills, such as analysis, synthesis, and evaluation. To meet these learning outcomes, the activity had three key components: preparatory readings, firsthand visual analysis of art during a visit to an art museum, and communication of the analysis.
Chen adopts an intercultural perspective in her Shakespeare classes and online courses. She emphasizes collaborative activities and student participation, while drawing extensively from manga and Taiwanese Shakespearean productions housed in the Taiwan Shakespeare Database.
It is essential for the 21st-century generation of students to be equipped with proficient visual skills and the need to use visual methods for teaching design in architectural undergraduate studies cannot be overemphasized. Photographs are used for analytic illustrations and case study presentations mainly in architecture. However, utilizing photographs as a visual reference tool will build a better prospect for students to enhance their creative thinking and design concepts.
Expanding upon my poster titled “Art Instead of Just Images: Training Students to See Beyond the Screen” presented at the 2016 ARLIS/NA + VRA Third Joint Conference in Seattle, I detail the current journey of my project to create a practical guide for student employees to understand and manipulate images of art.
Visual literacy is a critical skill that enables individuals to navigate the world of visual media. While research shows multiple benefits of introducing visual literacy early in life, there is a scarcity of visual literacy programs for young children. In an effort to advance development of visual literacy programs for children, we explored techniques for engaging young children in visual literacy instruction using artworks. Our paper reports preliminary study findings and recommendations and outlines directions for future work.
The two authors of this chapter both worked in graphic design departments before obtaining their Master of Library & Information Science degrees, and subsequent professional positions in academic libraries. Framed within a context of visual literacy, this chapter describes each author’s experiences with graphic design and how the skills gained from those experiences lend themselves well to academic library outreach, instruction, web design, and archival work.
This chapter calls attention to the value of graphic design education in K–12 settings by explaining the history and practice of graphic design, identifying the uses and value of graphic design in education, and sharing a case study of how it can be applied in the classroom. The chapter focuses particularly on the value of constructing meaning with pictures and text, both for teacher use in the classroom and in student picture–text integrated projects. It argues that the visual draft process, which uses pictures and words together, can operate just as powerfully as the writing process to facilitate and demonstrate student learning. This graphic design process gives learners control of their content and liberates them to see different relationships between elements and ideas. At the same time, it frames picture and word relationships as malleable and builds flexible, critical thinking in multiple dimensions.
This study examines how a visual art academic experience might help to reduce anxiety about interactions with the elderly, mitigate fears over aging, encourage more interactions with older people and improve visual literacy skills. University students in an introductory digital photography course interpreted conversations with residents of a local nursing home with visual images. An analysis of critique discussions and student images reveals the project’s capacity for building empathy and visual literacy. This academic experience might help to mitigate students’ fears over aging while establishing intergenerational communication.
The purpose of this study is to examine the illustrations of iconic women in children’s book biographies published in the United States. Part I will discuss the history of juvenile children’s book biographies and identify the gradual growth of illustrated biographies and the emergence of children’s picture book biographies pertaining to women throughout the twentieth century. Part II will present research on the history of four iconic individuals and representations of them in art as a foundation. There will be a discussion of past and contemporary depictions of four iconic women: Joan of Arc, Pocahontas, Harriet Tubman, and Josephine Baker, by various children’s book illustrators in different time periods. This will allow for the comparison and contrast of different approaches of illustration for these women. Through in-depth research and interviews the visual representation of a historical female figure in children’s books will be explored.
The importance of visual literacy development is demonstrated using social studies examples from an innovative, collaborative arts program. Discussion of the Visual Thinking Strategies approach, connections to the Common Core State Standards, prompts for higher-order critical thinking, and the application of historical and social science ideas in the classroom are presented.
This article discusses the partnership between the library and the studio art faculty that led to the integration of information literacy instruction into the studio art curriculum. The author outlines the importance of information literacy to artistic practice and student success, and discusses the program of instruction and learning outcomes. Early assessment of student needs and the program’s effectiveness, using both citation analysis and anecdotal feedback, reveals that the program has contributed to the maturation of student research and inquiry skills, and positively affected the relationship between the department and the library, and provides preliminary conclusions about undergraduate studio art information behaviors. An ongoing further program of study to more fully describe the information needs of undergraduate studio art students is also outlined.
Academic art museums have been developing and using pedagogic approaches that support learning in the museum for many years. As with many teaching and learning practices, these have shifted from curator-centered lecturing to visitor-centered active learning techniques. Concern for how learning in the art museum can leverage learning outside of the museum (what we here refer to as learning through the museum) is a more recent consideration taken up by museum directors, curators, university teaching and learning centers, and individual faculty members.
When faculty were asked to use online assignments to make up the class time lost due to Hurricane Sandy, librarians at Lehman College’s Leonard Lief Library spotted a new opportunity for the Library’s Web comics. This article describes the partnership between the Library and the College’s Art Department that led to the development of the Web comics, provides readers with a model for responding to circumstances creatively, and puts forward an approach for combining digital learning objects with writing assignments to meet faculty needs.