Librarians, like many other occupations, tend to rely on text and underutilize graphics. Research on visual communication shows that pictures have a number of advantages over words. We can interact more effectively with colleagues and patrons by incorporating ideas from this research.
This paper implements a content analysis approach to examine syllabi of existing visual literacy
and media literacy courses for themes that meet best
practices as established by the ACRL standards. These
themes have then been combined into a syllabus template representative of a course that will meet the
commonly accepted needs of contemporary students
in higher education. The template includes recommended readings and assignments.
In our media-driven age visuals are increasingly frequent and prominently present in society and their importance and influence across academic disciplines is growing. This makes it essential to enable learners to become visually literate and justifies the need for teaching visual literacy competencies. Yet, there has been little research on visual literacy practices undertaken across academic subjects and institutions in higher education. Moreover, the key challenges and factors of success for achieving visual literacy education haven’t been studied to date. Accordingly, this research aimed to elucidate the issues most relevant to visual literacy and to identify practices undertaken by universities/ faculties and academic libraries. Explorative and descriptive research was conducted using literature analysis and an online questionnaire distributed to an international group of visual literacy practitioners.
The two authors of this chapter both worked in graphic design departments before obtaining their Master of Library & Information Science degrees, and subsequent professional positions in academic libraries. Framed within a context of visual literacy, this chapter describes each author’s experiences with graphic design and how the skills gained from those experiences lend themselves well to academic library outreach, instruction, web design, and archival work.
An abridgment of the dissertation Measuring Visual Literacy Ability in Graduate Level Pre-Service Teachers by Teresa A. Farrell, this quantitative descriptive study was designed to establish a baseline of VL ability within this population using a national pool of graduate level students enrolled in teacher preparation programs. Avgerinou’s (2007) VL Index (modified to an online format) was the instrument used to measure VL ability. Results of this study indicate there may be a need for purposeful VL instruction in teacher preparation programs to better equip teachers in K-12 to be visually literate.
This study examines how a visual art academic experience might help to reduce anxiety about interactions with the elderly, mitigate fears over aging, encourage more interactions with older people and improve visual literacy skills. University students in an introductory digital photography course interpreted conversations with residents of a local nursing home with visual images. An analysis of critique discussions and student images reveals the project’s capacity for building empathy and visual literacy. This academic experience might help to mitigate students’ fears over aging while establishing intergenerational communication.
Today, the concept of “Literacy” represents reading and writing in various forms of texts which embody knowledge and a range of skills. Different literacies are essential for human to live, work and produce in the society. In order to use communication technologies in educational and teaching processes appropriately, individuals are not only required to become scientifically and technologically literate but also multimedia literate. Within this respect, a Project called “The 21st Century Literacies Education for Teacher Candidates” was conducted with the support of TUBITAK at Amasya University.
Multimedia design center, digital media lab, makerspace, scholars’
lab—there are many names for the ways that academic libraries
are embracing a wider definition of the “library as space” concept,
“where new and emerging information technologies can be combined with traditional knowledge resources in a user-focused, service-rich environment that supports today’s social and educational patterns of learning, teaching,
and research” (Freeman 2005, 3). While actively renovating and reinventing spaces for information/knowledge commons areas, the rationale for
this movement is to provide an environment where students have access to
equipment and space to experiment. The underpinning of this movement
encompasses two key missions of academic libraries: to develop skills in information literacy and to encourage critical thinking among college students.
Just as one-shot information literacy sessions can be implemented in college classes to improve students’ research capabilities, similarly-styled sessions on image research can increase their visual literacy skills. The desired outcome of teaching an instructional session is to provide students with the tools and confidence they need to effectively use high-quality visual materials in their undergraduate years and beyond.
Astronomy classes that teach students to read and write images, diagrams, and plots offer an ideal venue to teach visual literacy.
Information professionals such as archivists and librarians are faced with the challenge of preserving, describing, and providing access to information encoded on a variety of media, both text based and visual. While the visual and media literacy discourse recognizes the role of information professionals in visual, media, and information literacy education, the literature contains few pedagogical approaches those charged with training informational professionals at the graduate level. This chapter discusses one approach to visual and media literacy instruction in the Moving Image Archives course offered at the University of Pittsburgh School of Information Sciences, and suggests one method for visual and media literacy instruction at the graduate level. This technology-based approach addresses the “designing and creating” competencies from the Association of College and Research Libraries Visual Literacy Competency Standards for Higher Education, creating an environment that simulates production by introducing students to the tools and technologies of media production. This approach could also be used in other academic disciplines, such as film and media studies, where students learn to analyze and interpret specific media products, but do not engage directly with the technologies used to create these images.
It is a truism that archaeology is a profoundly visual discipline; it is paradoxical, then, that so
much of its output exhibits a poor level of what here I opt to call visual competence. There are, of course, many glorious exceptions to the picture I will sketch out here (pun probably
intended). Yet as someone who returned to the UK university sector to teach archaeology
after a decade as a jobbing illustrator and then museum educator and writer working closely with designers, I am as often dismayed as thrilled by the quality of images in many new
archaeological publications, and other documents and presentations created by archaeologists for specialist or public consumption. This is an international issue.
For the benefit of students, employers, and society, data literacy must be recognized as a necessary civic skill (Swan et al., 2009). This recognition should come from all levels of government, and from post-secondary institutions. There needs to be agreement on what
elements of data literacy are necessary in an undergraduate core curriculum, in order to provide a consistent foundational education for those entering an increasingly data-dependent workforce.
This article describes a project at the University of Nevada, Reno (UNR) Libraries in which two library staff members–a librarian and a media specialist–collaborated with a Communication Studies professor to provide assistance for two sections of an Intercultural Communication class in the creation of digital stories. As part of the course requirements, students performed service hours with community organizations and then created digital stories as a way to reflect upon and share their experiences. The project provided students with an opportunity not only to create and reflect but also to acquire digital media and visual literacy skills that may be helpful to them in future coursework and employment. In this article, the authors will describe how the digital storytelling project was designed and executed at UNR and provide guidelines for executing digital media projects to increase student engagement and to support a variety of learning objectives.
The ubiquitousness of images in the digital era highlights the importance of individuals’ visual communication skills in the 21st Century. We conducted a literature review of visual literacy initiatives in academic institutions to illustrate best practices for imparting these skills in students. The literature review identified five categories of visual literacy educational strategies in academic institutions including: the availability of instructional scaffolds, faculty’s creation of activities and assignments aimed at increasing students’ abilities to interpret and create visual images, lectures and readings that promoted visual design principles, the development of programs and courses centered on visual communication, and research initiatives that sought to identify and improve individuals’ skills in communicating visually. The latter two strategies remained especially popular in institutions outside of the United States. All of the efforts served to focus attention to the importance of visual literacy competencies in higher education.
This paper reports on attempts to incorporate creative visual literacy, by way of student owned technology, and sharing of student-generated multimedia amongst peers to enhance learning in a first year human physiology course. In 2013, students were set the task of producing an animated video, which outlined the pathogenesis of a chosen disease. Students were then encouraged to view each other’s videos. Students in the same course in 2012 engaged in a purely written, non-shared task. The depth of topic understanding did not change between 2012 and 2013. Moderating for cohort variation, students in 2013 showed poorer overall learning outcomes than students in the 2012 cohort. The authors speculate that the peer mediated aspect of the learning activity failed, and that the video task was disruptive to wider learning, due to it being time consuming and unfamiliar to students.
In the twenty-first century, visual texts are vital to learning in English language arts (ELA). As English educators, we know the importance of telling and sharing stories in various formats in order to build community as well as facilitate deep understanding of the concepts we teach. In our methods courses for undergraduates, two of our course projects help students think creatively and reflectively about themselves as ELA teachers, particularly in this time of changing demands, standards, and high-stakes testing. Further, these projects also help to expand students’ understanding of visual and digital ELA content and promote their development as sophisticated consumers of these texts. However, the projects also encourage students to be producers of digital content and to better understand the affordances of multimodal composition. We ask students to use digital tools such as iMovie, Windows Movie Maker, and VoiceThread to achieve our goals. In this chapter, we share the multimodal assignments we use and student project examples. While we teach in a university setting, we discuss adaptations to these projects that make them applicable to learners in other contexts.
Librarians often become de facto graphic designers for their libraries, taking responsibility for designing signage, handouts, brochures, web pages, and many other promotional, instructional, and wayfinding documents. However, the majority of librarians with graphic design responsibilities are not trained as graphic designers. This exploratory research study surveyed librarians to determine their graphic design training and preparation for their assumed design duties as well as the support and training they desire. Results from this study can be used by library administrators when providing support for librarians with graphic design duties.
Advancements in social media technologies have made it easier than ever to locate, produce, and share online video. Much of the rapid expansion of online video can be attributed to YouTube, which has become the largest and most popular video-sharing platform online. The development of visual and media literacy (VML) competencies is valuable when engaging with social media content and technologies like YouTube. This chapter illustrates how VML have been integrated within a set of educational YouTube video projects in an online university course that has been offered regularly since 2008. The projects discussed in this chapter were designed for an audience of adult educators, but have applicability in K–16 classrooms. YouTube was selected as the central video platform for several reasons, which include practical, technological, and societal factors. Competencies described in published definitions of VML frame the discussion. Curation projects involve finding, interpreting, and evaluating video resources, which are grouped into collections for educational purposes. Educational video creation projects include video blogs, remix, PowerPoint movies, and interactive videos.
With evidence that arts engagement and nonlinear thinking style both utilize insight, intuition, and emotion in the decision making process, the literature has driven an investigation of the relationship between levels of arts engagement and thinking style preference. This nonexperimental correlational study (N = 101) explored (a) the prevalence of linear, nonlinear, or balanced linear/nonlinear thinking style of professionals working in museums. (b) Whether thinking style has a relationship with (i) age; (ii) sex; (iii) academic major; (iv) occupation; (v) levels of arts engagement. Two theoretical frameworks underpinned this study: (a) new literacies and (b) cognitive styles.