While much has been written about implementing the ACRL Framework for Information Literacy for Higher Education in various classroom settings, this article addresses mapping the ACRL Visual Literacy Competency Standards for Higher Education to the Framework in designing instruction for art and architecture students. Disciplinary lenses, allowing for an integrative, pragmatic heuristic, are coupled with an integration of approaches found in the library instruction literature, including faculty and librarian teaching partnerships and assessment. The versatility of mapping these professional documents is demonstrated through implementation in both one-shot and embedded instruction.
Visualizing Oral Histories: Comics and Graphic Novels/Digital Humanities Lab, is a new model for digital humanities scholarship that other librarians can follow to create and teach similar DH labs attached to humanities courses at other institutions. The model includes a preliminary syllabus and preliminary assignment rubrics designed to integrate the Association of College and Research Libraries (ACRL) “Framework for Information Literacy for Higher Education” (ACRL Framework) into course assignments. Incorporation of a DH lab into a humanities course curriculum reimagines librarian roles and creates a pedagogical strategy that explicitly incorporates information literacy standards into the undergraduate course curriculum.
Visual information is a central component of today’s information ecosystem, whether it is used to supplement other formats or as a stand-alone method for communicating. Visual information itself can come in many formats, including graphics, tables and figures, multimedia, and photographs.
For this article, an architect and librarian teamed up to systemize the means of theoretical development in architectural design students through the use of visual culture (film). To achieve their goal, they used pedagogical criteria to measure and assess the accrual of visual skills. Architectural design education is inextricable from city-based exploration and research. Traces of how architecture is taught and evaluated are embedded in the built environment. Teaching strategies that guide the development of visual literacy skills are essential in order to optimize the learning experience. To effectively apply these strategies, professors and academic librarians need to work in close collaboration to strengthen their students’ visual skills.
Avarice and good intentions: these roads led Laura Ng and Karen Redding to multimodal composition pedagogy. As instructors, the authors are greedy when it comes to incorporating successful techniques into their course. Like more teachers, they constantly seek – through borrowing, adaptation, and invention – new strategies to help their students learn. This constant search means that they keep an eye on the latest developments in composition and pedagogy, and the phase “multimodal composition” immediately piqued their interest, particularly with its implications of process-oriented writing and creative interpretation.
The tenet of this article is that historic scientific works, along with science-themed artists’ books, photobooks, and U.S. government-produced reports, can contribute to contemporary science education in inspiring ways. By integrating these materials into undergraduate science-writing projects, we are pioneering an alternative paradigm that merges the sciences and the arts. We are teaching undergraduate science majors through content that invokes scientific curiosity, sparks creativity, and makes science accessible.
Visual literacy, the ability to interpret, analyse and create visual material, is an increasingly crucial skill for today’s graduates. However, this importance has not yet led to its teaching being widely introduced into the third-level curriculum. This study uses a constructivist and social constructivist approach to introduce a visual literacy element to a business curriculum.
How can librarians teach information literacy in such a politicized atmosphere? In spring 2017, the library at Fresno State held a series of workshops that introduced first-year students to information literacy in a “gamification” setting, an escape room, to encourage community learning.
This article discusses the potential and challenges of teaching a second‐semester German class with Simon Schwartz’s graphic novel drüben! (2009) alongside a traditional textbook. While the class explored linguistic, literary, and cultural‐historical aspects of drüben!, a GDR‐themed family memoir, the focus here is on those pedagogical interventions which dealt with the training of visual literacy.
In 2007, film critic Kevin B. Lee began publishing “video essays,” which he described as videos that “take footage from films and reconfigure them using editing, text, graphics and voiceover to reveal startling observations and insights, visualizing them in ways that text criticism can’t,”1 on his blog Also Like Life. When I started working at the University of Maryland’s Nonprint Media Services Library (now Library Media Services) in 2013, I knew I wanted to incorporate this technique into our instructional efforts. Traditionally, NPMS’s instruction had focused on finding audiovisual materials; our new objective was to teach students how to create something new from the items in our collection.
In this paper, the author describes the cultural and technological context of visual literacy, resulting from the specificity of the evolutionarily expanding culture of image and the development of the information society, in the context of the concept of transliteracy. It presents the results of pilot studies of Polish university students for specific visual skills. Comparative material for research tasks of the prepared project “The legitimacy of visual literacy in the process of education” is a set of visual literacy (Visual Literacy Competency Standards for Higher Education, 2011) developed in academic and scientific environments in the USA (The Association of College and Research Libraries, ACRL).
Designing a public exhibition is one way for students to meet the goals of the Visual Literacy Competency Standards for Higher Education quoted above. Students able to combine visual literacy with strong writing will be better prepared“to function creatively and confidently in the working environments of the twenty-first century” (Weber 2007). Scientists rely on visual images, animations, and 3D models to convey research findings and concepts, yet educational research shows that students“do not necessarily automatically acquire visual literacy during general instruction,” but must be explicitly taught these skills (Schönborn et al. 2006). Exhibition design provides a powerful pedagogical approach, helping students learn to “author” in a manner distinct from traditional writing.
Sequential art is a unique storytelling medium that combines visuals and content in a deliberate, specific delivery in order to engage audiences on emotional and cognitive levels. Consequently, graphic novels, comics, and comix are a rich educational medium for undergraduate credit instruction in academic libraries, precisely because this alternative delivery of content can effectively educate many learning styles. This article documents the development and implementation of an undergraduate, upper division credit-bearing course in an academic library that examined multiple types of literacy through the medium, with commentary on instructional strategies for other academic librarians and professors.
Focusing on academic libraries and librarians who are extending the boundaries of e-learning, this collection of essays presents new ways of using information and communication technologies to create learning experiences for a variety of user communities. Essays feature e-learning projects involving MOOCs (massive open online courses), augmented reality, chatbots and other innovative applications. Contributors describe the process of project development, from determination of need, to exploration of tools, project design and user assessment.
Chen adopts an intercultural perspective in her Shakespeare classes and online courses. She emphasizes collaborative activities and student participation, while drawing extensively from manga and Taiwanese Shakespearean productions housed in the Taiwan Shakespeare Database.
The focus of this discussion revolved around a project conducted in an introductory college course on business statistics. Students used statistics to analyze e-voting data and learned how to visually represent their analysis. Students were introduced to infographic software and visual literacy competencies. Working in small groups, students used infographic software to develop visual analyses. The instructor and librarian instructor established a rubric for students as a framework for their visual representation. Students developed and demonstrated knowledge in all seven skill areas defined in the Visual Literacy Competency Standards for Higher Education
In June 2014, the dean of libraries at the University of Maryland announced the libraries’ plan to close the architecture branch library over the summer due to permanent budget cuts that had been handed down from the state of Maryland. After many e-mail messages, a petition, phone calls, and letters, the dean of libraries gave the School of Architecture, Planning and Preservation a reprieve of one semester to come up with some creative alternatives to closing. This article explores the process from announced closing to task force report and final decision.
The university archives are so often the domain of “dusty historians” or serve as a source for nostalgia to encourage potential donors. As any archivist will tell you, however, these collections are cabinets of curiosity for the 21st century, containing ephemera and visual material that span the course of the institution. Engaging students with these collections can promote information and visual literacy objectives, as well as encourage retention by strengthening personal connections to the university itself. This article explores two assignments designed for studio art students using the archival resources at Oakland University in Rochester, Michigan, and describes their results.
This study examines how a visual art academic experience might help to reduce anxiety about interactions with the elderly, mitigate fears over aging, encourage more interactions with older people and improve visual literacy skills. University students in an introductory digital photography course interpreted conversations with residents of a local nursing home with visual images. An analysis of critique discussions and student images reveals the project’s capacity for building empathy and visual literacy. This academic experience might help to mitigate students’ fears over aging while establishing intergenerational communication.
Multimedia design center, digital media lab, makerspace, scholars’ lab—there are many names for the ways that academic libraries are embracing a wider definition of the “library as space” concept, “where new and emerging information technologies can be combined with traditional knowledge resources in a user focused, service-rich environment that supports today’s social and educational patterns of learning, teaching, and research” (Freeman 2005, 3). While actively renovating and reinventing spaces for information/knowledge commons areas, the rationale for this movement is to provide an environment where students have access to equipment and space to experiment. The underpinning of this movement encompasses two key missions of academic libraries: to develop skills in information literacy and to encourage critical thinking among college students.