Students in non-arts disciplines generally are not taught to read and interpret visual images in the same way that those in the arts are taught. As a result, students in non-arts disciplines are often uncertain how to incorporate visual primary sources into their research. Using several of the frames outlined in the ACRL Framework for Information Literacy for Higher Education as an overarching structure, as well as the pedagogical model outlined in TeachArchives.org that focuses on active learning techniques, the authors outline their instructional techniques for teaching students to work with, and even interrogate, visual resources in a non-arts-based classroom.
Interest in the role of visual literacy within education has grown significantly over the last 50 years. Many scholars maintain that living in an image-rich culture in the twenty-first century requires preparing visually literate graduates who are capable of a critical reading and understanding of visual texts, as well as constructing images through critical thinking. However, nowadays, discussion about visual learning and development of visual literacy competencies of students studying business and management remains quite limited. This paper presents a case study of a visual learning activity introduced to 1st year undergraduate students which are often referred to as ‘digital natives’. This activity aims to develop students’ visual critical thinking about a complex social phenomenon of corruption through their engagement with a non-digital activity such as freehand drawing.
This article presents one way that librarians, archivists, and educators can create new knowledge by connecting communities with rare material culture. The authors share how they engaged critically reflective practices while gathering descriptions of rare Mexican artists’ books at community-engaged outreach events. The books took on new meanings once they were removed from the context of the archives, and were centered within diverse communities.
In this paper, we discuss possible pedagogical applications for virtual and augmented reality (VR and AR), within a humanities/social sciences curriculum, articulating a critical need for academic libraries to collect and curate 3D objects. We contend that building infrastructure is critical to keep pace with innovative pedagogies and scholarship. We offer theoretical avenues for libraries to build a repository 3D object files to be used in VR and AR tools and sketch some anticipated challenges. To build an infrastructure to support VR/AR collections, we have collaborated with College of Liberal Arts to pilot a program in which Libraries and CLA faculty work together to bring VR/AR into liberal arts curricula.
While much has been written about visual literacy and multimodal teaching, almost nothing has been published on preparing instructors and graduate teaching assistants to provide students with the mechanics of visual design, rhetoric, and cultural criticism to help them build complex, multimodal projects that go beyond visual inclusion and critique. This chapter focuses on a graduate course on visual literacy, rhetoric, and design that was taught by one of the authors and taken by the other four.
The paper describes a study of visual learning in a network environment, which includes a new instructional model, the STILE (situation, tools, interaction, lucubration, evaluation) model which is based on Problem Based Learning (PBL). We describe the process of blended learning through a teaching experiment which offers a good reference to teachers. We then describe how this model can be carried out in a network environment efficiently. The experimental results show that visual learning in a network environment can improve the learning effect, which promotes students’ learning from passive to active and leads to a better communication and reflection.
Four colleagues–a faculty member, a digital services librarian, a research librarian, and a curator of Special Collections–take turns describing their role in creating an undergraduate student project around an eighteenth-century almanac that belonged to Marie-Antoinette. In recounting the steps taken, the collaborative process, the student research, and the analysis of the contents of the Trésor des Grâces almanac, we share the lessons learned for completing a digital exhibit over the course of one semester.
Regardless of institutional type or resources, one question facing archives and special collections is how archival collections can be efficiently enhanced with minimal or no original metadata. This issue becomes a focal point when collections are digitized, as metadata is what makes digital collections more accessible and usable. This case study explores the development of a digital collection using card sorting activities and gamification techniques and analyzes the direct and indirect effects of each strategy, including student employee connections to library learning goals and visual literacy standards.
This article presents the authors’ efforts to collaborate with faculty in a curriculum-mapping program that enables shared understanding of curricular objectives and goals. By collaborating and coordinating with faculty for embedded library sessions or modules, this program can be used to strengthen information and research competencies at the appropriate academic levels throughout the degree program. Curriculum mapping helps communicate opportunities to bring together teaching and learning from the lecture hall and studio to the library where students can be introduced to pertinent resources and information that will support their course work and build their understanding of research.
The London College of Communication (LCC) Zine Collection was founded in July 2009 and now contains more than 4,000 zines. It is the most heavily used special collection at LCC Library. This article outlines the history and development of the collection, its uses in teaching, learning and research, and its value for widening access to, and representing diversity in an academic library environment.
Academic librarians have a demonstrated interest in digital tools for teaching and learning and often provide support for these tools to their wider campus communities. Additionally, many librarians incorporate these tools into their own teaching in the information literacy classroom. However, little has been written about how digital tools can support critical information literacy and critical pedagogy specifically in library instruction.
In this article, we use an interdisciplinary, short-term study abroad program in Berlin, Germany, “Memorializing the Holocaust,” as a case study to demonstrate the importance of incorporating visual literacy competencies into study abroad course curriculum. By focusing on visual literacy, the program helps students navigate beyond their initial touristic relationship to the iconic images and sites in Berlin, allowing them to re-envision and reflect upon their significance.
While much has been written about implementing the ACRL Framework for Information Literacy for Higher Education in various classroom settings, this article addresses mapping the ACRL Visual Literacy Competency Standards for Higher Education to the Framework in designing instruction for art and architecture students. Disciplinary lenses, allowing for an integrative, pragmatic heuristic, are coupled with an integration of approaches found in the library instruction literature, including faculty and librarian teaching partnerships and assessment. The versatility of mapping these professional documents is demonstrated through implementation in both one-shot and embedded instruction.
Visualizing Oral Histories: Comics and Graphic Novels/Digital Humanities Lab, is a new model for digital humanities scholarship that other librarians can follow to create and teach similar DH labs attached to humanities courses at other institutions. The model includes a preliminary syllabus and preliminary assignment rubrics designed to integrate the Association of College and Research Libraries (ACRL) “Framework for Information Literacy for Higher Education” (ACRL Framework) into course assignments. Incorporation of a DH lab into a humanities course curriculum reimagines librarian roles and creates a pedagogical strategy that explicitly incorporates information literacy standards into the undergraduate course curriculum.
Visual information is a central component of today’s information ecosystem, whether it is used to supplement other formats or as a stand-alone method for communicating. Visual information itself can come in many formats, including graphics, tables and figures, multimedia, and photographs.
For this article, an architect and librarian teamed up to systemize the means of theoretical development in architectural design students through the use of visual culture (film). To achieve their goal, they used pedagogical criteria to measure and assess the accrual of visual skills. Architectural design education is inextricable from city-based exploration and research. Traces of how architecture is taught and evaluated are embedded in the built environment. Teaching strategies that guide the development of visual literacy skills are essential in order to optimize the learning experience. To effectively apply these strategies, professors and academic librarians need to work in close collaboration to strengthen their students’ visual skills.
Avarice and good intentions: these roads led Laura Ng and Karen Redding to multimodal composition pedagogy. As instructors, the authors are greedy when it comes to incorporating successful techniques into their course. Like more teachers, they constantly seek – through borrowing, adaptation, and invention – new strategies to help their students learn. This constant search means that they keep an eye on the latest developments in composition and pedagogy, and the phase “multimodal composition” immediately piqued their interest, particularly with its implications of process-oriented writing and creative interpretation.
The tenet of this article is that historic scientific works, along with science-themed artists’ books, photobooks, and U.S. government-produced reports, can contribute to contemporary science education in inspiring ways. By integrating these materials into undergraduate science-writing projects, we are pioneering an alternative paradigm that merges the sciences and the arts. We are teaching undergraduate science majors through content that invokes scientific curiosity, sparks creativity, and makes science accessible.
Visual literacy, the ability to interpret, analyse and create visual material, is an increasingly crucial skill for today’s graduates. However, this importance has not yet led to its teaching being widely introduced into the third-level curriculum. This study uses a constructivist and social constructivist approach to introduce a visual literacy element to a business curriculum.
How can librarians teach information literacy in such a politicized atmosphere? In spring 2017, the library at Fresno State held a series of workshops that introduced first-year students to information literacy in a “gamification” setting, an escape room, to encourage community learning.